![]() You would have to crawl there for it to take that long.Ĭompass quest and location markers showed up on the player compass when the locations were really far away and not within a reasonable range. The amount of time that passed while fast traveling was ridiculous. Guards will respond to crime half way across the city (out of auditory range). The same applies to candlelight and magelight.Ĭrime alarm distance is too far. Torch light is supposed to have a red tone to it but the vanilla Skyrim effect goes a bit too far. I also disliked the default light that torches cast as well as the radius. Unless the player pours most of their level bonus into magicka and neglects health it is hard to justify dual casting in its current form. This may be realistic for someone who is unskilled and out of shape but not for seasoned warriors and mages.ĭual casting seemed too costly for the benefit. You are then pretty much running on low stamina or magicka for the rest of the fight which may last for a while. In vanilla Skyrim you are out of stamina or magicka after swinging your sword four times or casting four spells. Real life wars and battles often last for hours and sometimes days. I also increased the combat stamina and combat magicka regeneration rates because they seemed too low. Oftentimes I'm almost done enchanting an object only to have the potion expire before I have time to rename it. It is a pain to have to stop enchanting or smithing to re-use potions because the duration is so low. This mod addresses a lot of these issues. To me constantly re-casting often used spells like candlelight, armor spells, and conjuration spells is frustrating and tedious. esp file in Data Files of your Skyrim Launcher.There are several things in Skyrim that are annoying and tedious. Installed via NMM (recommended) or extract the rar, move LongerSpellDuration.esp to the Data folder in where your Skyrim directory it's installed. ![]() Fear is back to its default time, Conjuration spells have been added, Waterbreathing and Rally has been added. esp file completely, spells no longer cost double or triple to cast. "Per sec" is not suppose to be there, they cast normally. **note Conjure Dremora Lord and Rally says "per sec" on them. *note The text strings of the Spell Books themselves have NOT been edited, so the books will still have the default casting time. Everything else from version 2.0 remained the same. Version 2.1 notes: Fixed the issue with doubled/tripled casting cost. Thank you for the endorsements and I hope you enjoy the mod! I tried to keep the duration reasonable and to prevent spells from being overpowered. I hate how short the buffs spells lasts in the game so I made them last longer. Asset use permission in mods/files that earn donation points You must get permission to earn Donation Points for your mods if they use my assets.Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms.Asset use permission You are allowed to use the assets in this file without permission or crediting me.Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file.Modification permission You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me.Upload permission You are not allowed to upload this file to other sites under any circumstances.You will need to seek permission from these authors before you can use their assets ![]()
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